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INPRIMATU
Chinese young people will be able to play video games for up to three hours a week
  • Only those under 18 will be able to play games on Fridays, Saturdays and Sundays, with a maximum of one hour a day. The Chinese Government says that the aim of the law is to protect the health of young people, but game makers have denounced that it is excessive and that the will of the Government is to undermine the power of technology companies.
Jon Torner Zabala @jtorner 2021eko irailaren 21
Argazkia: pxfuel.com

The article published by Jaione Dagdrømmer in the journal Gaztezulo has placed us in the trail of the news. As it says, the days marked – and individual holidays – will only be able to play one hour, and necessarily between 20:00 and 21:00. To date, young people could play 1.5 hours on class days and 3 hours a day on vacation.

Faced with these new measures, manufacturers will be prohibited from offering their services to minors outside these hours or these days. In addition, they should establish verification systems to prevent misguided access of documents to minors.

Conflict of interest

China has 110 million children dedicated to video games, according to official data collected by the Reuters news agency. More than half (62.5%) play online and 13% play more than two hours a day via mobile. On the contrary, video game makers claim that minors are a very small part of their business. According to the data provided by the company tencent, they only represent 3% of the profits, according to the newspaper La Vanguardia on its website. Companies such as Tencent, NetEase and Ubisoft have rightly criticised the government’s decision to reduce the strength of technology companies. The truth is that it makes sense to think that it can be a trick to control citizens even more.

Accepted as a disease since 2019

In 2019, the World Health Organization introduced video game addiction to the international classification of diseases, therefore, recently, and there is still no global data on the problem. However, there are studies that illustrate the dimension of the theme. According to data from the U.S. Health Institute, about 2,000 people practice video games around the world, of which 3% are addicted, more than minors, adults.